Saturday, 2 April 2011

Past Suspension designs.

When modelling the phase 1 car, I had no idea how stuff worked. I just knew how it looked like. Everything was made relying on 'that looks ok' kind of thinking. Then, when I progressed with my studies, I started to understand that everything was crap in this model. Plus 3dsmax wasn't the best choice for engineering purposes. Don't get me wrong, there's no better software for concepts and brainstorming, but things had to be pushed forwards. I needed things to work, I wanted to be able to measure, calculate and simulate things. And I absolutely refused learning CAD, 'cause I knew that was a huge waste of time. So I tried being precise in 3dsmax. Started to think about the type of suspension I'm going to use, forces, friction factors and smlr. So, my first prediction of roll centre (Picture 1). Front suspension (Picture 2) and Rear suspension (Picture 3). But that wasn't enough. Those thing were fixed, inaccurate, geometrically incorrect. I wanted something more. And then I found out about...

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