- a normal person would think. But for me it's as exciting as Christmas. I made the springs to contract and expand! Yeah, I know what you're thinking. And you are probably right. It IS pretty easy. It's just that it's a lot of fiddling around with the constraints and adaptivity. Though common sense and use of logic helps a lot, surprisingly.
It's been a few days since my last post - don't forget that I still have to attend lectures and write courseworks. Though I managed to make a couple of Volk TE37s with some dummy tyres, fix the front uprights, fix the brake disc an tweak the rear suspension a lot. Still, the biggest time consumers were the random tests with the spring and the damper.
One guy asked me - why most of your parts look like crap and there's nothing in the hinges? And that was a nice question. Well, kids, it is because it's just a concept. First of all I have to make everything work, test it, fit other components. If I would spend 3 days on doing an upright that is visually perfect, and then, after creating the wishbones, find out that they don't fit, I would have to spend 3 more days redoing it. So, I'll rather sacrifice the visual aesthetics and go for the rather 'graphical representations' of the parts. Later on, I'll make them as they should be, don't worry. But thanks for worrying.
When I was fooling around with the springs, I thought that I should make some rubber parts (such as steering boots and U-Joint covers) using the same method. Unfortunately, after 4 hours of trying, I realized it's not really possible. Autodesk Inventor does a great job simulating spring movement, though it does not want to let me to bend it sideways. And that is a bit disappointing. Oh well..
So, the most boring, shortest and video ever (well, not for me, I keep on playing it again and again, heh):
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